Terror Cow

 Terror Cow

3rd Level Conjugation 

Casting Time: 1 Action 

Duration: 1 Minute (Concentration)

Range: 60 feet

Components: V, S, M (A little milk)

When you cast this spell, a spectral cow appears at a point you can see within range. The cow occupies a 5 foot cube. When the cow appears, it moves up 30 feet in a straight line of your choosing. Each creature in that line must make a Dexterity Saving Throw or take 5d6 force damage and be knocked prone. As an action on your turn, you can choose to move the cow in a 30 foot straight line again, with the same affect. The cow cannot move through walls, but it always moves as far as it can if there is space.

Any creature within 5 feet of the cow can use an action on their turn to make a Wisdom (Animal Handling) check against your Spell Saving Throw DC. On a success, the cow immediately moves 30 feet in a straight line away from the creature, causing its normal effect, and you are unable to control the cow on your next turn.

Any creature that takes damage from the terror cow has a 20% chance to have to make a Charisma Saving Throw. If it fails this save, the creature becomes frightened of all bovines for 1d10 days.


I don't know where the idea for this spell came from, but hehe scary cow.



Comments

Popular posts from this blog

The Mystical Blade - A 5e Homebrew Class

A Codex of Ideas